Sunday 11 September 2016

First App released #Engineers'_Day

I was overwhelmed with joy on the release of my first application. This was indeed the sweetest fruit for the hardships of the past three weeks. This is explicitly a contribution to our college and our first year folks. We exhibited our app in the “4th Open House Exhibition on Science & Technology” which was held on 10th September 2016 at our college. The jury panel had many experts from giant MNCs. I was proud to be a part of the contest and was glad to display under ‘projects’ category, since only the most talented ones exhibit effective projects. 





Screenshot of the apps


In this new journey I learnt how “Unity 3D and Vuforia” works and a little bit of coding was also done. I also learnt how to give WLAN connectivity in the best practical manner which is often only discussed as theories. 
                                             



Videos are played once the target images are recognized by the app


More than the technical stuffs I learnt how to be a team player and how to sacrifice certain things for the welfare of the team. In this team I mainly tried to organise events and scheduled the timings to keep the project on track. We did succeed in finishing the app at the right time and we tested it for bugs and resolved them too. Finally, we concluded that the online app worked more efficiently than the offline app, so we prefer to move on with the online app for implementation in the college.

Overall outcomes:-

  • ·         Versatile knowledge about Augmented Reality
  • ·         Coding for AR
  • ·         Teamwork 

Thursday 8 September 2016

My First App#to_be_launched_soon

As a next step towards learning "Augmented Reality", I along with a crew of three members have initiated to develop an AR app. This AR app is mainly used to cater the students with loads of enthusiasm and wide knowledge gain. In this app we are mainly focusing the Physics and Chemistry laboratories of our college so that our Freshers will find 'Engineering'  interesting. We are aiming to develop for an online as well as an offline app in order to make the storage easier and ease of access through Wireless LAN connectivity.

The highlight of our application is that students can get a good idea about the experiments and they would feel easy to ace the exam as well as the practical knowledge about the subject is broadened. 


Software Requirements:-

Unity 3D
Vuforia


Hardware Requirements:-

Smart phone with Android or IOS

Sunday 24 April 2016

Bio-scope using AR

Augmented Reality has become infamous with the number of smart phone users soaring up day by day.



In order to experience AR I made a “Bioscope using Augmented Reality” using existing apps such as ‘Walking with Dinosaurs’. It was just like a magic and really amusing. Augmenting illusion objects with the real world  is the best way to pull the wool over somebody's eyes. It also has good marketing strategies in the years to come.




Saturday 16 April 2016

AUGMENTED REALITY_ THE FUTURE

Author :Ms. BhuvanaMeenakshi.K.

II-year, Department of Computer Science and Engineering ,
Dhirajlal Gandhi college of technology,
Salem-TamilNadu, India.





Abstract-
In today’s era “Augmented Reality” dominates the smart world. Augmented reality is in fad with the current technological trends. It is a live immediate or circuitous perspective of a physical, certifiable environment whose components are expanded (or supplemented) by PC produced tangible information, for example, sound, video, design or GPS information. It is identified with a more broad idea called intervened reality, in which a perspective of the truth is changed (potentially even reduced instead of enlarged), by a PC. Subsequently, the innovation capacities by upgrading one's present impression of reality. We are focusing on bringing it out to the common people thus contributing our work to “Digital India” mission so as to elevate India to the highest rank in technology.
.
Keywords Augmented Reality, Digital India, Virtual reality.

1. INTRODUCTION

The Scope of technology has reached all the corners of the world. Its use has been integrated in all walks of human life. It has transformed our lives and works in all forms.  It has changed our life completely simple. As it is developing it is also becoming complicated.
The advanced forms of technology have potential to link the real and virtual world. This link has its use mainly in medicine and education. In former it is used for diagnosis and in later for more practical learning. This link is now made using Augmented Reality. Here the reality is augmented and presented. This joins with real word instead of replacing it.

1.1    DEFINITION

Augmented reality (AR) is a live immediate or circuitous perspective of a physical, certifiable environment whose components are expanded (or supplemented) by PC produced tangible information, for example, sound, video, design or GPS information. It is identified with a more broad idea called intervened reality, in which a perspective of the truth is changed (potentially even reduced instead of enlarged), by a PC. Subsequently, the innovation capacities by upgrading one's present impression of reality.

1.1 AR’s important focus
1. Enable and then challenge (challenge);
2. Drive by gamified story (fantasy); and
 3. See the unseen (curiosity).

1.2    1.2  LONG TERM GOAL

We aim at developing an application to create an enthusiasm among students towards programming.
Also we are focusing on making photo booths which can craze youngsters.

1.3    1.3 SHORT TERM GOAL
To create awareness among our peers about this new technology and trigger innovation in this techno- world.

1.4 HISTORY
Ivan Sutherland (1968)
Invented first HMD (“Sword of Damocles”)
• Invented one of the first CAD programs (“Sketchpad”)
• Inverted first VR/AR system

Tom Caudel (1990)
 • Invented the term augmented reality
• Boeing AR – for guiding the factory workers
 • Wiring instructions

ISMAR (1998)
First AR dedicated conference

1.4    AUGUMENTED REALITY Vs VIRTUAL REALITY

Though these two terms are used together they are completely different from each other. Augmented  reality mixes virtual content with physical reality whereas virtual reality replaces  physical world with virtual environment. Moreover AR won’t  suppress perception of physical world,  but Virtual reality do so.
In virtual Reality Artificial Computer generated stimuli alone is used. However, in AR it is overlaid into the physical world.

1.5    PRINCIPLE

Capture – input a signal from the Physical world
Register – align virtual representation to the real world
Augment – fuse (or replace) real and virtual objects


1.6    DIGITAL INDIA
Digital India as dispatched by Prime Minister of India Narendra Modi on 1 July 2015 with a target of associating provincial ranges with rapid Internet arranges and enhancing computerized proficiency. The vision of Digital India program additionally goes for comprehensive development in regions of electronic administrations, items, assembling and openings for work and so forth. The vision of Digital India is focused on three key ranges – Digital Infrastructure as an Utility to Every Citizen, Governance and Services on Demand and Digital Empowerment of Citizens.

1.7 CLASSIFICATION
According to modality
Visual AR – overlay of  all visual objects
• Audio AR – overlay of all audio sounds
• Haptic AR – for instance, shock absorbers under the driver’s seat
 • In some cars - the steering wheel vibrates to give the driver “Sense” of slippery road .
• Inter-modality – signals of one modality are transfert to another one .
• Audio AR - for the blind people.

According to display
HMD-based - Images are projected using head-mounted display.
• Projector-based -  projected on real surfaces ,
• Monitor-based -  shown on desktop or mobile displays.

 According to portability
 • Mobile AR .
• Spatial AR (projector-based) SGN-5406 Virtual Reality 2012 15 from Department of Signal Processing .

According to means of augmentation
Optical – images are optically fused, shown as overlay of the physical world
 • Video – Real world is captured, electronically augmented and presented to our eyes
 • Analogous case in audio AR – noise cancellation headphones are used.

2. current applications
2.1. Military
In Military it is used for Quick reaction forces, Training, Information Overload, Simulation awareness.


 2.2.  Gaming
Can experience a real time gaming.
                                                            
                                             

 

  
2.3.  Education
It can help in converting theoretical concepts into practical ones                            

 
                                                


2.4.  Medical
Augmented Reality can provide the surgeon with information required, which are otherwise hidden, such as showing the heartbeat rate, the blood pressure, ECG, the state of the patient’s organ, etc. AR can be used to allow a doctor look inside a patient by combining one source of images such as an X-ray with another such as video.


 


                                                            





2.5.  Industrial Design
AR can help industrial designers to experience a product's design and operation before completion of the product.


                                                                     



                              

2. CONCLUSION

In a nutshell we have made a clear study about the various principles of AR and how it works in reality.



3. FUTURE WORKS

We are developing an education tool app that enhances and adds flavor to the traditional way of learning. This would help in practical understanding of theoretical concepts.

                                            
                                                                                        4. REFERENCES
Augmented Reality 2.0 by Dieter Schmalstieg, Tobias Langlotz, and Mark Billinghurst

Aarts E., Harwig R., and Schuurmans M., Ambient intelligence, The invisible future:the seamless integration of technology into everyday life, McGraw-Hill, New York,
2001

Barsky E. and Purdon M., Introducing Web 2.0: social networking and social bookmarking for health librarians. Journal of the Medical Library Association 2006

Eye of Judgement: http://www.us.playstation.com/PS3/Games/THE EYE OF
JUDGMENT

Wither J., Coffin C., Ventura J., and H¨ollerer T., Fast Annotation and Modeling with a Single-Point Laser Range Finder In Proc. ACM/IEEE Symposium on Mixed and
Augmented Reality, Sept. 15–18, 2008

Bibliography

Ms. K. Bhuvana Meenakshi, UG scholar in Dhirajlal Gandhi College of Technology, Salem, Tamil Nadu, India. She has infinite curiosity in computer programming. Her major area of interests are Cloud Computing, Big data, Virtual Reality and Augmentation Reality. On the other hand hardware and system designing has also fascinated her. She has done many paper works and won “Best Paper Awards”. Besides these she is a state level awardee in Bharathanatyam (classical dance of Tamil Nadu ),holding a grade certificate degree from Annamalai University in the field of Bharatanatyam. She is a district level player in chess. And equally interested in writing poems and short stories.